Updated 27 August 2020: Corona Renderer 6 for Cinema 4D is now shipping, with the 3ds Max edition due to follow next week.Ĭhaos Czech has also told us that the new standalone format and application mentioned above will not now feature in either release. In the case of V-Ray, that enables users to import scenes created in one V-Ray host application into another and to set up render nodes that work across multiple host applications.Īccording to the roadmap, Chaos Czech also plans to make materials compatible between the 3ds Max and Cinema 4D editions of Corona Renderer. Perhaps more significantly, Chaos Czech also plans to introduce a new “standalone format and application”, presumably along the lines of V-Ray Standalone and its. New standalone application and scene format also planned Planned performance improvements include better memory handling for textures, and a reduction in the time taken to load a new scene. The release will also add support for foam created by Phoenix FD, Chaos Group’s fluid simulation app.įeatures listed as still in development include a new secondary light solver with a 4K resolution cache, replacing the old UHD cache a new bloom and glare system and a new colour picker. Other key features already listed as complete include adaptive light sampling, removing the need to create light portals over windows and doorways when rendering interior scenes. However, it already gives accurate results when the sun dips below the horizon, as you can see in the side-to-side comparisons of the old and new models, leading to some beautiful sunset renders.Īlso coming in Corona Renderer 6: adaptive light sampling, support for Phoenix FD foamĪccording to Chaos Czech’s roadmap, Corona Renderer 6 will be a “bigger release” than its predecessor, Corona Renderer 5, although it is due to ship just six months after it – and only a year after version 4. It’s still a work in progress – support for altitude and atmospheric fog will be added in the “next major iteration”, due in “May or June” – and clouds are some way further off. New sky system generates more accurate sunset rendersĬorona Renderer 6’s new sky model really caught the attention of users on Chaos Czech’s forum when it was introduced into Wednesday’s daily build of the software. Other new features in the release, which is due to ship at the end of the month, include adaptive light sampling, removing the need for light portals and support for Phoenix FD’s foam system.Īccording to its public roadmap, Chaos Czech also aims to release a new standalone edition of the renderer, and to make it possible to exchange materials with the Cinema 4D edition. For more information, visit: Czech has released a nice sneak peek of the new sky model in Corona Renderer 6 for 3ds Max, the next major update to the production renderer, improving accuracy when the sun dips below the horizon. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Prague, Seoul, and Tokyo. Today, the company’s research and development in ray-traced rendering, cloud computing and real-time ray tracing is shaping the future of creative storytelling and digital design. Chaos Group’s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. About Chaos GroupĬhaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design, and visual effects. Chaos Czech, a Chaos Group company, are headquartered in Prague. Chaos Czech continues to bring this approach to its development of new tools and technologies for architectural visualization, VFX and broadcast. Chaos Czech is a leader in architectural visualization software, where it offers a simple, yet powerful approach for professional artists. Chaos Czech (previously Render Legion) are the creators of Corona Renderer, a high-performance photorealistic rendering engine.
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