![]() In essence, NCSOFT has removed the pressure-sale aspect of the premium membership. That is to say, a player who has the experience to buy in at Tier 3 will have a larger boost than someone who buys in at Tier 1, though the latter will eventually improve their drop boost as well. Membership bonuses increase as experience does, including higher XP perks and in-game currency drops, and while players may not see the initial bonus as a compelling reason to purchase it right away, as they play, that perk increases between tiers. NCSOFT has created a premium membership model that further compels players to buy in the longer they've played. This sounds like many other MMOs out for Western audiences, but what separates Blade & Soul is its unique premium membership model. (I know, I can't believe I just said that either.) All items can be earned in-game, but audiences can also choose to pay for convenience and vanity items via NCSOFT's proprietary currency, NCoin. The MMO, which currently has six story arcs in the East, focuses more on the combat portions of play, with things such as traversing lands done rapidly by windwalking, leaving more time for the really cool stuff, like whooping monsters with sweet spellwork.Īlso of particular note was their planned business model for Western audiences. In my short playable demo as a Forcemaster (similar to a mage) the team pointed out that, yes, there are no dedicated “healers,” as every player can “meditate” to heal a small portion of HP. You mean I'll have to play as something else? It snapped my attention back to Blade & Soul, and showed me something different that resonates with the Asian background of the popular MMO.Ĭlearly influenced by Eastern martial arts cultures, Blade & Soul's playable classes include summoners, kung fu masters, and assassins, among others. Everyone has some healing ability of a sort.” ![]() When I noted there was no “healer” type class, the studio responded by saying, “Yeah, we don't really have a healer. I was taking notes while thinking ahead to my next appointment, but then NCSOFT caught my attention while discussing playable classes. At first, the free-to-play MMO sounded like the pitch for every other MMO I had heard that (and every) year at E3: It's free-to-play, not pay-to-win, and players will have unrestricted content access, and so on.
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